FINAL ENGINE - AN XNA ENGINE WITH SOME OF SHADERS AND SOME OF AUGMENTED REALITY
In 2007, after working with OpenGL, I began to work with my own Engine. I initially used DirectX 9, but later I found XNA and continued using this API.
In 2008, I used what I had developed up to that moment and transformed it into the main platform of my Master Thesis's project. The main goal was (and still is) to produce a real-time engine with some novel graphics techniques, supporting a number of augmented reality technologies.
Characteristics:
Thank you Benjamin Nitschke for your excellent tutorials, they were really helpful. |
MODELING AND RENDERING OF A
I worked in my first version of this car in 2007. At the beggining I was trying to improve my limited skills in both subjects: modeling and rendering. Later, in 2008 I did this version. It’s still a work in progress, and unfortunatly, for the time being, it’s stopped. First of all I want to keep improving my skill with other projects to finally complete it.
I enjoyed a lot doing this car, to me this project was more than a teaching ground, it was an opportunity to know what I was capable of, and to know how much I love this.
Characteristics:
I want to thank all the cg-cars.com community for the help and the constructive ideas. |
DENTOON: MODELING AND RENDERING
I want to thank my girlfriend for be so beautiful and so great person. Loves you.
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OTHER PROJECTS
I’ve been working in the pass in some other minor projects, like: